Unity SDK Quick Start Guide

Overview

This section shows how to install the CleverTap SDK, track your first user event, and see this information within the CleverTap dashboard in less than ten minutes. CleverTap provides Unity SDK that enables app developers to track, segment, and engage their users.

Install

You can now install the CleverTap Unity SDK using the .unitypackage Unity package or as a local package through Unity Package Manager (UPM).

This installation involves the following major steps:

Import the CleverTap Unity Package

  1. Download the latest version of the CleverTap Unity package. Import the .unitypackage into your Unity Project. Go to Assets > Import Package > Custom Package.
  2. Add the PlayServiceResolver and the ExternalDependencyManager folders. These folders will install the EDM4U plugin, which automatically adds all the Android and iOS dependencies when building your project.
  3. Ensure that the AndroidPostImport script is added since it sets up clevertap-android-wrapper library for Android.

Import the CleverTap Unity Package as a Local Dependency

Clone the latest release version of CleverTap Unity SDK. The SDK can be imported as a local package through the Unity Package Manager.

Set Up the Unity SDK

CleverTap API can be accessed anywhere in your project by simply calling the static CleverTap class. No need to create GameObject with the CleverTapUnity name or attach any script. The new architecture handles the following:

  • Instantiation of platform-specific binding
  • Creation of GameObject
  • Script attachment.

You can view your CleverTap Account ID and CleverTap Account Token from the Settings page.

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Add CleverTap Account and Preferences

// Initialize CleverTap
        CleverTap.LaunchWithCredentialsForRegion({YOUR_CLEVERTAP_ACCOUNT_ID}, {YOUR_CLEVERTAP_ACCOUNT_TOKEN}, {CLEVERTAP_ACCOUNT_REGION});

Callbacks

A new mechanism to handle callbacks is introduced. You can now add an event listener for a callback directly through the CleverTap static events. No need to set all callbacks in the CleverTapUnity.cs anymore.

CleverTap.OnCleverTapDeepLinkCallback += YOUR_CALLBACK_METHOD;  
CleverTap.OnCleverTapProfileInitializedCallback += YOUR_CALLBACK_METHOD;  
CleverTap.OnCleverTapProfileUpdatesCallback += YOUR_CALLBACK_METHOD;

This introduces breaking changes in the CleverTapUnity.cs, rendering all existing callback methods obsolete, and these methods will not be called anymore. If you still want to use the callbacks through the CleverTapUnity.cs methods, each method must subscribe to a new event listener found at CleverTap.On{CleveTapUnity_Callback_MethodName}.

The following is a sample code on how to subscribe to new event listeners with existing methods in CleverTapUnity.cs:

CleverTap.OnCleverTapDeepLinkCallback += CleverTapDeepLinkCallback;
CleverTap.OnCleverTapProfileInitializedCallback += CleverTapProfileInitializedCallback;
CleverTap.OnCleverTapProfileUpdatesCallback += CleverTapProfileUpdatesCallback;
CleverTap.OnCleverTapPushOpenedCallback += CleverTapPushOpenedCallback;
CleverTap.OnCleverTapInitCleverTapIdCallback += CleverTapInitCleverTapIdCallback;
CleverTap.OnCleverTapInAppNotificationDismissedCallback += CleverTapInAppNotificationDismissedCallback;
CleverTap.OnCleverTapInAppNotificationShowCallback += CleverTapInAppNotificationShowCallback;
CleverTap.OnCleverTapOnPushPermissionResponseCallback += CleverTapOnPushPermissionResponseCallback;
CleverTap.OnCleverTapInAppNotificationButtonTapped += CleverTapInAppNotificationButtonTapped;
CleverTap.OnCleverTapInboxDidInitializeCallback += CleverTapInboxDidInitializeCallback;
CleverTap.OnCleverTapInboxMessagesDidUpdateCallback += CleverTapInboxMessagesDidUpdateCallback;
CleverTap.OnCleverTapInboxCustomExtrasButtonSelect += CleverTapInboxCustomExtrasButtonSelect;
CleverTap.OnCleverTapInboxItemClicked += CleverTapInboxItemClicked;
CleverTap.OnCleverTapNativeDisplayUnitsUpdated += CleverTapNativeDisplayUnitsUpdated;
CleverTap.OnCleverTapProductConfigFetched += CleverTapProductConfigFetched;
CleverTap.OnCleverTapProductConfigActivated += CleverTapProductConfigActivated;
CleverTap.OnCleverTapProductConfigInitialized += CleverTapProductConfigInitialized;
CleverTap.OnCleverTapFeatureFlagsUpdated += CleverTapFeatureFlagsUpdated;

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IDFV Usage for CleverTap ID

Starting from CleverTap Unity SDK 2.1.2, you can optionally disable the usage of IDFV for CleverTap ID by selecting CLEVERTAP_DISABLE_IDFV. We recommend this for apps that send data from different iOS apps to a common CleverTap account. By default, the CLEVERTAP_DISABLE_IDFV checkbox is cleared.

iOS Specific Instructions

  1. To enable Push Notifications, ensure to add the Push Notifications capability to your Xcode project.
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Enable Push Notifications

  1. Add a run script to your build phases. In Xcode, go to your Targets, under your app’s name, select Build Phases after embed frameworks, add a run script phase, and set it to use /bin/sh and the iOS script:
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Add a Run Script

The script scans your built application’s Frameworks folder and strips the unnecessary simulator architectures from the CleverTakSDK.framework prior to archiving/submitting the app store.

  1. Build and run your iOS project.

Add Region Code

To know how to add region code for iOS in Unity SDK, refer to Region Codes.

Android Specific Instructions

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Steps for Android X Dependencies

Perform these additional steps only if you are using Android X dependencies.

  1. Go to File > Build Settings > Android > Player Settings > Publishing Settings > Build.
  2. Ensure the Custom Gradle Template option is selected.
  3. Go to Assets > Play Services Resolver > Android Resolver > Settings.
  4. Ensure that Use Jetifier and Patch mainTemplate.gradle options are selected.
  1. To enable Push Notifications, add the Firebase Unity SDK to your app. For more information, refer to Firebase Unity Setup Docs.

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Note

The Firebase Unity SDK may override your AndroidManifest.xml file. If that happens, revert to your original manifest file.

  1. Run Assets > Play Services Resolver > Android Resolver > Resolve Client Jars from the Unity menu bar to install the required google play services and android support library dependencies.
  2. Edit the AndroidManifest.xml file in Assets/Plugins/Android to add your Bundle Identifier, FCM Sender ID, CleverTap Account Id, CleverTap Token, and Deep Link URL scheme (if applicable):
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="YOUR_BUNDLE_IDENTIFIER" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal"> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<meta-data
    android:name="CLEVERTAP_ACCOUNT_ID"
    android:value="Your CleverTap Account ID"/>
<meta-data
    android:name="CLEVERTAP_TOKEN"
    android:value="Your CleverTap Account Token"/>
<!-- Deep Links uncomment and replace YOUR_URL_SCHEME, if applicable, or remove if not supporting deep links-->
    <intent-filter android:label="@string/app_name">
    <action android:name="android.intent.action.VIEW" />
    <category android:name="android.intent.category.DEFAULT" />
    <category android:name="android.intent.category.BROWSABLE" />
    <data android:scheme="YOUR_URL_SCHEME" />
    </intent-filter>
  1. Add the following in the AndroidManifest.xml file:
<service
        android:name="com.clevertap.android.sdk.pushnotification.fcm.FcmMessageListenerService">
        <intent-filter>
            <action android:name="com.google.firebase.MESSAGING_EVENT"/>
        </intent-filter>
    </service>
  1. Add your google-services.json file to the project's Assets folder.
  2. Build your app or Android project as usual.

Add Region Code

To know how to add region code for Android in Unity SDK, refer to Region Codes.

Initialize CleverTap SDK

#if (UNITY_IPHONE)
    CleverTap.LaunchWithCredentials(CLEVERTAP_ACCOUNT_ID, CLEVERTAP_ACCOUNT_TOKEN);
#endif

#if (UNITY_ANDROID)
    CleverTap.Initialize(CLEVERTAP_ACCOUNT_ID, CLEVERTAP_ACCOUNT_TOKEN);
#endif

Track User Profiles

Create a User profile when the user logs in (On User Login):

Dictionary<string, string> newProps = new Dictionary<string, string>();
newProps.Add("email", "[email protected]");
newProps.Add("Identity", "123456");
newProps.put("Name", "Jack Montana");    // String
newProps.put("Identity", "61026032");      // String
newProps.put("Email", "[email protected]"); // Email address of the user
newProps.put("Phone", "+14155551234");   // Phone (with the country code, starting with +)
newProps.put("Gender", "M");             // Can be either M or F
CleverTap.OnUserLogin(newProps);

Track User Events

Record an event without event data:

// record basic event with no properties
CleverTap.RecordEvent("testEvent");

Record an event with event data:

// record event with properties
Dictionary<string, object> Props = new Dictionary<string, object>();
Props.Add("testKey", "testValue");
CleverTap.RecordEvent("testEventWithProps", Props);