Unity User Events
User Events
Note
If you are using Unity SDK v3.0.0, use
Clevertap
instead ofClevertapBinding
method.
Record an Event
// record basic event with no properties
CleverTapBinding.RecordEvent("testEvent");
Record Charged event
// record event with properties
Dictionary<string, object> Props = new Dictionary<string, object>();
Props.Add("testKey", "testValue");
CleverTapBinding.RecordChargedEvent("testEventWithProps", Props);
Updated 2 months ago