Unity User Events

User Events

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Note

If you are using Unity SDK v3.0.0, use Clevertap instead of ClevertapBinding method.

Record an Event

// record basic event with no properties
 CleverTapBinding.RecordEvent("testEvent");

Record Charged event

// record event with properties
Dictionary<string, object> Props = new Dictionary<string, object>();
Props.Add("testKey", "testValue");
CleverTapBinding.RecordChargedEvent("testEventWithProps", Props);