Unity User Events
User Events
Note
If you are using Unity SDK v2.4.2 or below, use the
CleverTapBinding
instead ofCleverTap
method.
Record an Event
// record basic event with no properties
CleverTap.RecordEvent("testEvent");
Record Charged event
// record event with properties
Dictionary<string, object> Props = new Dictionary<string, object>();
Props.Add("testKey", "testValue");
CleverTap.RecordChargedEvent("testEventWithProps", Props);
Updated about 1 month ago