Unreal User Profiles
Learn how to update user profiles with CleverTap Unreal SDK
User Profiles
User profiles help you associate key attributes such as name, email, preferences, and behavior to personalize messaging and track engagement over time.
On User Login
Use OnUserLogin()
when a user is identified and logs into your app. This method:
- Sets or updates the user's identity
- Merges anonymous session data into the identified user profile
- Allows you to set properties such as name, email, and preferences
FCleverTapProperties Profile;
Profile.Add(TEXT("Name"), TEXT("Jack Montana"));
Profile.Add(TEXT("Identity"), 61026032); // String or Number
Profile.Add(TEXT("Email"), TEXT("[email protected]")); // Email
Profile.Add(TEXT("Phone"), TEXT("+14155551234")); // With country code
Profile.Add(TEXT("Gender"), TEXT("M")); // M or F
Profile.Add(TEXT("DOB"), FCleverTapDate(1953, 3, 13)); // Date object
// Notification preferences
Profile.Add(TEXT("MSG-email"), false);
Profile.Add(TEXT("MSG-push"), true);
Profile.Add(TEXT("MSG-sms"), false);
Profile.Add(TEXT("MSG-whatsapp"), true);
// Multi-value properties
TArray<FString> Stuff;
Stuff.Add(TEXT("bag"));
Stuff.Add(TEXT("shoes"));
Profile.Add(TEXT("MyStuff"), Stuff);
ICleverTapInstance& CleverTap = GEngine->GetEngineSubsystem<UCleverTapSubsystem>()->SharedInstance();
CleverTap.OnUserLogin(Profile);
Identify a User with
OnUserLogin()
Call
OnUserLogin()
only once per session to identify a new user. The SDK links the anonymous profile to a known identity and resets the tracking context. If you call it again in the same session, the SDK will ignore it unless the user identity has changed.
Update a User Profile
To update or enrich a user profile after login, use PushProfile()
. You can update any single or multi-value property previously set, or add new ones.
FCleverTapProperties Profile;
Profile.Add(TEXT("MSG-push"), false); // Update
Profile.Add(TEXT("Tz"), TEXT("Asia/Kolkata")); // Add new
Profile.Add(TEXT("Plan Type"), TEXT("Silver"));
Profile.Add(TEXT("Score"), 100);
ICleverTapInstance& CleverTap = GEngine->GetEngineSubsystem<UCleverTapSubsystem>()->SharedInstance();
CleverTap.PushProfile(Profile);
Use PushProfile()
at any point to update a userβs profile without changing their identity.
For a list of supported user profile keys, refer to Updating the User Profile.
Increment or Decrement Properties
You can increment or decrement numeric profile properties such as points, scores, or usage counters. These operations support int32
, int64
, float
, and double
.
ICleverTapInstance& CleverTap = GEngine->GetEngineSubsystem<UCleverTapSubsystem>()->SharedInstance();
CleverTap.IncrementValue(TEXT("Score"), 50);
CleverTap.DecrementValue(TEXT("Score"), 25);
CleverTap.IncrementValue(TEXT("Score"), 5.5);
CleverTap.DecrementValue(TEXT("Score"), 3.14);
Updated 21 days ago