Unity SDK

CleverTap provides a Unity Plugin that enables app developers to track, segment, and engage their users.



If you are using AndroidX dependencies in your project, refer v2.0.0


  1. Import the CleverTapUnityPlugin.unitypackage into your Unity Project (Assets > Import Package > Custom Package) or manually copy Plugin/CleverTapUnity, Plugin/PlayServicesResolver and Plugin/Plugins/Android (or copy the files in Plugin/Plugins/Android to your existing Assets/Plugins/Android directory) into the Assets directory of your Unity Project.

  2. Create an empty game object (GameObject > Create Empty) and rename it as CleverTapUnity. Add Assets/CleverTapUnity/CleverTapUnity-Scripts/CleverTapUnity.cs as a component of the CleverTapUnity GameObject.

  1. Select the CleverTapUnity GameObject that you created in the Hierarchy pane and add your CleverTap settings inside the Inspector window. You must include your CleverTap Account ID and CleverTap Account Token from your CleverTap Dashboard -> Settings.
  1. Edit Assets/CleverTapUnity/CleverTapUnity-Scripts/CleverTapUnity.cs to add your calls to the CleverTap SDK. See usage examples in example/CleverTapUnity.cs. For more information, see our developer guide.


From CleverTap Unity SDK 2.1.2 onwards, you can optionally disable the usage of IDFV for CleverTap ID by checking CLEVERTAP_DISABLE_IDFV. By default, the value of CLEVERTAP_DISABLE_IDFV is not checked.

This is recommended for apps that send data from different iOS apps to a common CleverTap account.

iOS Specific Instructions

  • If you want to enable Push Notifications, be sure to add the Push Notifications capability to your Xcode project.
  • Add a run script to your build phases. In Xcode, go to your Targets, under your app’s name, select Build Phases after embed frameworks, add a run script phase, and set it to use /bin/sh and the iOS script:

The script scans your built application’s Frameworks folder and strips the unnecessary simulator architectures from the CleverTakSDK.framework prior to archiving/submitting the app store.

  • Build and run your iOS project.

Android Specific Instructions


Steps for Android X

Use these additional steps only if you are using Android X dependencies.

  • Go to File > Build Settings > Android > Player Settings > Publishing Settings > Build.
    Ensure the Custom Gradle Template option is checked.

  • Go to Assets > Play Services Resolver > Android Resolver > Settings.
    Ensure that Use Jetifier and Patch mainTemplate.gradle options are checked.



The Firebase Unity SDK may override your AndroidManifest.xml file. If that happens, revert to your original manifest file.

  • Run Assets > Play Services Resolver > Android Resolver > Resolve Client Jars from the Unity menu bar to install the required google play services and android support library dependencies.

  • Edit the AndroidManifest.xml file in Assets/Plugins/Android to add your Bundle Identifier, FCM Sender ID, CleverTap Account Id, CleverTap Token and Deep Link url scheme (if applicable):

<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="YOUR_BUNDLE_IDENTIFIER"
android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal"> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
    android:value="Your CleverTap Account ID"/>
    android:value="Your CleverTap Account Token"/>
<!-- Deep Links uncomment and replace YOUR_URL_SCHEME, if applicable, or remove if not supporting deep links-->
    <intent-filter android:label="@string/app_name">
    <action android:name="android.intent.action.VIEW" />
    <category android:name="android.intent.category.DEFAULT" />
    <category android:name="android.intent.category.BROWSABLE" />
    <data android:scheme="YOUR_URL_SCHEME" />
  • Add the following in the AndroidManifest.xml file:
            <action android:name="com.google.firebase.INSTANCE_ID_EVENT"/>

            <action android:name="com.google.firebase.MESSAGING_EVENT"/>
  • Add your google-services.json file to the Assets folder of the project.

  • To enable A/B UI editor, edit Assets/CleverTapUnity/CleverTapUnity-Scripts/CleverTapBinding.cs and CleverTapAPI.CallStatic("setUIEditorConnectionEnabled", true) call just before getting the clevertap instance.

public static AndroidJavaObject CleverTap {
        get {
            if (clevertap == null) {
                AndroidJavaObject context = unityCurrentActivity.Call<AndroidJavaObject>("getApplicationContext");
                //set the UI editor flag before getting the Clevertap instance, defaults to false.
                CleverTapAPI.CallStatic("setUIEditorConnectionEnabled", true);
                clevertap = CleverTapAPI.CallStatic<AndroidJavaObject>("getInstance", context);
            return clevertap;
  • Build your app or Android project as usual.

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